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    <fireside:genDate>Mon, 04 May 2026 03:37:01 -0500</fireside:genDate>
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    <title>Museum Archipelago - Episodes Tagged with “Covid 19”</title>
    <link>https://www.museumarchipelago.com/tags/covid-19</link>
    <pubDate>Mon, 20 Apr 2020 10:00:00 -0400</pubDate>
    <description>A tiny show guiding you through the rocky landscape of museums. Museum Archipelago believes that no museum is an island and that museums are not neutral.  
Taking a broad definition of museums, host Ian Elsner brings you to different museum spaces around the world, dives deep into institutional problems, and introduces you to the people working to fix them. Each episode is rarely longer than 15 minutes, so let’s get started.
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    <itunes:subtitle>A tiny show guiding you through the rocky landscape of museums</itunes:subtitle>
    <itunes:author>Ian Elsner</itunes:author>
    <itunes:summary>A tiny show guiding you through the rocky landscape of museums. Museum Archipelago believes that no museum is an island and that museums are not neutral.  
Taking a broad definition of museums, host Ian Elsner brings you to different museum spaces around the world, dives deep into institutional problems, and introduces you to the people working to fix them. Each episode is rarely longer than 15 minutes, so let’s get started.
</itunes:summary>
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    <itunes:keywords>best museum podcast, museum podcast, museums, archipelago, sidedoor, Smithsonian, buzludzha, culture museums</itunes:keywords>
    <itunes:owner>
      <itunes:name>Ian Elsner</itunes:name>
      <itunes:email>ian.elsner@gmail.com</itunes:email>
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  <itunes:category text="Places &amp; Travel"/>
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<itunes:category text="Arts">
  <itunes:category text="Design"/>
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  <title>79. The Future of Hands-On Museum Exhibits with Paul Orselli</title>
  <link>https://www.museumarchipelago.com/79</link>
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  <pubDate>Mon, 20 Apr 2020 10:00:00 -0400</pubDate>
  <author>Ian Elsner</author>
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  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Ian Elsner</itunes:author>
  <itunes:subtitle>The modern museum invites you to touch. Or it would, if it wasn’t closed due to the Covid-19 outbreak. The screens inside the Fossil Hall at the National Museum of Natural History in Washington, DC  say “touch to begin” to an empty room. The normally cacophonous hands-on exhibits at the Exploratorium in San Francisco sit eerily silent. 

Museum exhibit developer Paul Orselli says he’ll be reluctant to use hands-on exhibits once museums open up again. But he hopes that future hands-on exhibits are more meaningful because museums will work harder to justify them.

In this episode, Orselli predicts what hands-on exhibits could become, the possibility that the crisis will encourage museums to adhere to universal design principles instead of defaulting to touchscreens, and how Covid-19 might finally put an end to hands-on mini grocery store exhibits in children's museums.</itunes:subtitle>
  <itunes:duration>13:44</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>&lt;p&gt;The modern museum invites you to touch. Or it would, if it wasn’t closed due to the Covid-19 outbreak. The screens inside the Fossil Hall at the National Museum of Natural History in Washington, DC  say “touch to begin” to an empty room. The normally cacophonous hands-on exhibits at the Exploratorium in San Francisco sit eerily silent. &lt;/p&gt;

&lt;p&gt;Museum exhibit developer Paul Orselli of Paul Orselli Workshop says he’ll be reluctant to use hands-on exhibits once museums open up again. But he hopes that future hands-on exhibits are more meaningful because museums will work harder to justify them.&lt;/p&gt;

&lt;p&gt;In this episode, Orselli predicts what hands-on exhibits could become, the possibility that the crisis will encourage museums to adhere to universal design principles instead of defaulting to touchscreens, and how Covid-19 might finally put an end to hands-on mini grocery store exhibits in children's museums.&lt;/p&gt;

&lt;h3&gt;Topics and Links&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;00:00 Intro&lt;/li&gt;
&lt;li&gt;00:15 Hands-On Exhibits in Museums &lt;/li&gt;
&lt;li&gt;01:00 &lt;a href="https://bostonchildrensmuseum.org/michael-spock" target="_blank" rel="nofollow noopener"&gt;Michael Spock&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;02:04 &lt;a href="https://www.orselli.net" target="_blank" rel="nofollow noopener"&gt;Paul Orselli&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;02:40 The Growth of Hands-On Exhibits&lt;/li&gt;
&lt;li&gt;03:30 “The last thing I want to do is rush into a super-crowded museum”&lt;/li&gt;
&lt;li&gt;04:40 “Empty Interaction”&lt;/li&gt;
&lt;li&gt;06:50 &lt;a href="https://www.museumarchipelago.com/27" target="_blank" rel="nofollow noopener"&gt;27. Yo, Museum Professionals&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;07:30 The Future of Touchscreens&lt;/li&gt;
&lt;li&gt;09:14 Universal Design Principles&lt;/li&gt;
&lt;li&gt;10:20 The End of Mini-Grocery Store Exhibits&lt;/li&gt;
&lt;li&gt;11:00 “Constraints Are A Good Thing For Creativity”&lt;/li&gt;
&lt;li&gt;11:40 &lt;a href="https://www.patreon.com/posts/archipelago-at-31845538" target="_blank" rel="nofollow noopener"&gt;Archipelago at the Movies : National Treasure is Now Free for Everyone&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;12:15 &lt;a href="https://pigeon.srisys.com/museums/" target="_blank" rel="nofollow noopener"&gt;SPONSOR: Pigeon by SRISYS&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;13:10 &lt;a href="https://www.patreon.com/museumarchipelago" target="_blank" rel="nofollow noopener"&gt;Outro | Join Club Archipelago&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;Museum Archipelago is a tiny show guiding you through the rocky landscape of museums. Subscribe to the podcast via &lt;a href="https://itunes.apple.com/us/podcast/museum-archipelago/id1182755184" target="_blank" rel="nofollow noopener"&gt;Apple Podcasts&lt;/a&gt;, &lt;a href="https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cubXVzZXVtYXJjaGlwZWxhZ28uY29tL3Jzcw==" target="_blank" rel="nofollow noopener"&gt;Google Podcasts&lt;/a&gt;, &lt;a href="https://overcast.fm/itunes1182755184/museum-archipelago" target="_blank" rel="nofollow noopener"&gt;Overcast&lt;/a&gt;, &lt;a href="https://open.spotify.com/show/5ImpDQJqEypxGNslnImXZE" target="_blank" rel="nofollow noopener"&gt;Spotify&lt;/a&gt;, or even &lt;a href="https://museum.substack.com/" target="_blank" rel="nofollow noopener"&gt;email&lt;/a&gt; to never miss an episode.&lt;/em&gt;&lt;/p&gt;

&lt;div&gt;
&lt;h3&gt;&lt;a href="https://pigeon.srisys.com/museums/" target="_blank" rel="nofollow noopener"&gt;Sponsor: Pigeon by SRISYS 🐦&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;This episode of Museum Archipelago is brought to you by &lt;a href="https://pigeon.srisys.com/museums/" target="_blank" rel="nofollow noopener"&gt;SRISYS Inc&lt;/a&gt; - an innovative IT Apps Development Company with its Smart Products like Project Eagle - an agile messaging platform and PIGEON - a real-time, intelligent platform that uncovers the power of wayfinding for your museum, enabling your visitors to maximize their day at your venue.
 &lt;br&gt; &lt;br&gt;
Using SRISYS's Pigeon, the museum's management can gather real-time data for managing space effectively about visitors while improving their ROI through marketing automation. Visitors can navigate the maze of a museum with ease, conduct automated and personalized tours based on their interest, RSVP for events, and get more information about the exhibits in front of them.
  &lt;br&gt; &lt;br&gt;
Pigeon is a flexible platform and can be customized to work for your museum. And because the platform takes advantage of low-cost Beacon technology, the app works offline as well! This means less data transmission costs for the museum and bigger savings for visitors when using this app outside their home territory. &lt;a href="https://pigeon.srisys.com/museums/" target="_blank" rel="nofollow noopener"&gt;Click here find out how Pigeon can help your museum&lt;/a&gt;.
&lt;/p&gt;
&lt;/div&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;

&lt;div&gt;
&lt;h3&gt;Transcript&lt;/h3&gt;
Below is a transcript of Museum Archipelago episode 79. Museum Archipelago is produced for the ear and the only the audio of the episode is canonical. For more information on the people and ideas in the episode, refer to the links above.

&lt;div class="wrap-collabsible"&gt;
  
  View Transcript
  &lt;div class="collapsible-content"&gt;
    &lt;div class="content-inner"&gt;
&lt;div&gt;
&lt;p&gt;[Intro]&lt;/p&gt;

&lt;p&gt;The modern museum invites you to touch. &lt;/p&gt;

&lt;p&gt;Or it would, if it wasn’t closed due to the Covid-19 outbreak. The screens inside the Fossil Hall at the National Museum of Natural History in Washington, DC  say “touch to begin” to an empty room. The normally cacophonous hands-on exhibits at the Exploratorium in San Francisco sit eerily silent. &lt;/p&gt;

&lt;p&gt;And the Please Touch Museum in Philadelphia-- which is inviting you right there in its name--has presumably stopped running commercials.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Please Touch Museum Commercial: “No need to keep your hands by your side here. Exhibits are rich in detail, encouraging children to touch, feel, and see the way everyday things in our lives work… to learn more and to plan your visit, visit pleasetouchmuseum.org.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Interactivity in museums in the form of  hands-on exhibits has been a trend  since 1962, when Michael Spock, director of the Boston Children's Museum, removed “do not touch” signs from the display cases.&lt;/p&gt;

&lt;p&gt;Since then, hands-on exhibits have served as a way for museums to indicate they’re free of their paternalistic past; that knowledge doesn’t come from on high, but instead comes from the vistor’s own curiosity, investigation, and play.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: Traditionally in science centers there were all of these science content that lend themselves to physical and interactive demonstrations and in a children's museum, they were very much concerned about multi sensory approaches and engaging, different types of learning styles. You know, full body and kinesthetic. When the bulk of your audience is preschoolers, they can't read, so you need to engage them in some other way.  I think that's traditionally where interactive have lived in science centers and children's museums.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This is Paul Orselli of Paul Orselli Workshop, who knows a lot about science centers and children's museums.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: Hello. My name's Paul Orselli. I'm the chief instigator at Pow: Paul Orselli Workshop. That's my company that specializes in museum exhibit development and consulting. Before I started running my own business, and I worked inside museums, I sort of oscillated back and forth between the science center world and the children's museum world.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;But hands-on exhibits spread further than science centers and children's museums. They spread to art museums and history museums and natural history museums too.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: And I think the reason that interactive approach expanded was that those other types of museums realized that this interactive or immersive approach helped them reach a broader audience. As more and more museums become more and more concerned with reaching a broader audience, one of the opportunities for them to explore, or one of the tools in their toolbox are interactive exhibits and experiences.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;So, the question is, will visitors still want to use hands on exhibits once museums open again? Is the trend that started in 1962 over?&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: as a museum designer and as a visitor, the last thing I think I want to do immediately after museums open up again is to rush into a super crowded museum. We're sort of training people in the era of covid-19 and maybe future pandemics to socially distance and be careful about touching surfaces and objects and so on and so forth.  Part of me wants to say, especially as it relates to children's museums, even before covid-19, it wasn't like they were the most rigorous cleaned places in the world.&lt;/p&gt;
  
  &lt;p&gt;So the thing is,  it's kind of hard, for my friends in the museum world with a straight face to say, well, we're. We're just gonna,  be more rigorous with our cleaning schedules and our cleaning regimen.  I mean, are you really gonna trail after hundreds of visitors in a, in a decent size museum and sort of wipe down everything they've touched after they touch that. &lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;One thing that Orselli can see happening is that hands-on exhibits will need to work to justify themselves a little harder during the planning stages. He sees the end of so-called  “empty interaction.”&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: There are lots of good examples, but maybe there are also some examples of things that I would consider primarily empty interaction. And a good example of that is a flip label. You know, here's one piece of texts and information on a little flap or a door, and to encounter the rest of the information or to get an answer to a question, you have to open up the flap and you get the rest of the textual or graphic information. I mean, that's interactive in the sense that you had to do something to sort of complete the informational circuit, but that might be about the lowest level of interaction possible. When I teach graduate students, one thing I often say is the flip label is the last vestige of an exhibit scoundrel. You know, it's like somebody who's not really somebody who's not really putting in the work, you know, they just sort of mailed it in. “Oh, we can put a bunch of flip labels here, or we can put a flip label here, and then that's something for kids to do.” It's sort of a challenge because now that I mentioned that about flip labels, it's sort of like, whoa, could you actually design a flip label experience that is more of a conversation or open-ended or engaging in terms of an intellectual sense and not just sort of this base level, tactile or mechanical sense. And, you know, I'm sure you, I'm sure you can. It's that when it's misused or thoughtlessly used. You know, the end results are just bad. We can't just so glibly and unthinkingly employ something like a push button as we did before. And I, and honestly, I don't know that that's a bad thing because then it sort of forces us to think, well, how could we provide a satisfying experience and what are the interfaces or other kinds of opportunities that we could provide that would let people, you know, that would carry the content, that would carry the emotional ideas that we want to carry across?&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;In episode 27 of this show, I argued that there’s a certain type of content that digital media is best suited to: systems simulation. Understanding Concepts like climate change requires thinking about how complex systems interact with one another, and computer simulations allow for that type of enquiry.  It’s almost like a video game: visitors try to find the edge of the rules of the world, expect in an exhibit about climate change, those rules are the rules of atmospheric and oceanic physics. Right now, the best understood and most common interface to digital media is a touchscreen. &lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: There is a certain segment of people who love their touchscreens. You know, they would, if they could fill up their museum with touchscreens, they would do it. And you know, again, I'm agnostic, touchscreens and touch tables: they are amazing tools, but now we have to be realistic. So now you're going to bring somebody into a new museum and ask them to crowd around with several other people and poke at a touchscreen after what has just happened in the world? That's a toughie.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;So what are some interfaces that allow visitors to interact with digital media, without a touchscreen and without requiring the visitor to touch anything with their hands?&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: And if I think for example, of a large floor projections system. Where you could even just tap with your foot to control some different parameters or different people may be on the different corners of this  large projection area could be controlling in real time different parameters. I could imagine that actually being a positive and a worthwhile experience that still takes into account a social aspect, but also a social distancing aspect as well as, you know, something that is sort of full body and it doesn't involve people touching their hands and that you don't have to sort of sanitize the floor cause people are tapping it with their feet and doing things.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;In his most optimistic moments, Orselli  hopes that a new approach to hands-on exhibits can bring universal design front and center.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: Flexibility or control with something like tapping of a foot, which could easily also be somebody wheeling their wheelchair over the active area too. I mean, I think this brings the notion of universal design to a different place and a positive place. You know, these, these limitations and this triangulation between post Covid-19 perception and the notion of universal design. I'm going to be optimistic, and maybe that puts us in a, a better place, in a more thoughtful place, in a more satisfying place, ultimately, in terms of interactive experiences for visitors, which I suppose is really what this sort of all boils down to. How supported are museums as institutions in the various countries or parts of the world where they exist or how resilient our particular museums or museum structures that let them withstand these sorts of events.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;But Orselli sees a silver lining: an end to all those mini grocery store exhibits at children's museums.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Paul Orselli: Although this might finally be like finally be a good reason for all the children's museums in the world to get rid of those horrible mini grocery store exhibits! A small room filled with lots of tactile objects that kids are just constantly pouring over and checking out and throwing into their mini baskets, and then they get put right back on the shelf.&lt;/p&gt;
  
  &lt;p&gt;Already already it's a gigantic entropy experiment, so if you're going to keep that experience, are you, after everyone has touched something, hundreds of things, wipe and disinfect them all, and then replace them for people, you know, to just do this. I think constraints are a good thing for creativity and now we've just been thrown some public health and perceptual constraints.&lt;/p&gt;
  
  &lt;p&gt;And we have to, we have to think about that because certainly our visitors are going to be thinking about that. Then if we don't show that, at least we're sensitive to that. Our visitors could rightfully think that we are insensitive. Not only to those design constraints and those design considerations, but insensitive to them as people who want to have fun and want to be safe.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;[Outro]&lt;/p&gt;
&lt;/div&gt; &lt;/div&gt;
&lt;/div&gt;

&lt;p&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;/div&gt;
</description>
  <content:encoded>
    <![CDATA[<p>The modern museum invites you to touch. Or it would, if it wasn’t closed due to the Covid-19 outbreak. The screens inside the Fossil Hall at the National Museum of Natural History in Washington, DC  say “touch to begin” to an empty room. The normally cacophonous hands-on exhibits at the Exploratorium in San Francisco sit eerily silent. </p>

<p>Museum exhibit developer Paul Orselli of Paul Orselli Workshop says he’ll be reluctant to use hands-on exhibits once museums open up again. But he hopes that future hands-on exhibits are more meaningful because museums will work harder to justify them.</p>

<p>In this episode, Orselli predicts what hands-on exhibits could become, the possibility that the crisis will encourage museums to adhere to universal design principles instead of defaulting to touchscreens, and how Covid-19 might finally put an end to hands-on mini grocery store exhibits in children&#39;s museums.</p>

<h3>Topics and Links</h3>

<ul>
<li>00:00 Intro</li>
<li>00:15 Hands-On Exhibits in Museums </li>
<li>01:00 <a href="https://bostonchildrensmuseum.org/michael-spock" rel="nofollow">Michael Spock</a></li>
<li>02:04 <a href="https://www.orselli.net" rel="nofollow">Paul Orselli</a></li>
<li>02:40 The Growth of Hands-On Exhibits</li>
<li>03:30 “The last thing I want to do is rush into a super-crowded museum”</li>
<li>04:40 “Empty Interaction”</li>
<li>06:50 <a href="https://www.museumarchipelago.com/27" rel="nofollow">27. Yo, Museum Professionals</a></li>
<li>07:30 The Future of Touchscreens</li>
<li>09:14 Universal Design Principles</li>
<li>10:20 The End of Mini-Grocery Store Exhibits</li>
<li>11:00 “Constraints Are A Good Thing For Creativity”</li>
<li>11:40 <a href="https://www.patreon.com/posts/archipelago-at-31845538" rel="nofollow">Archipelago at the Movies : National Treasure is Now Free for Everyone</a></li>
<li>12:15 <a href="https://pigeon.srisys.com/museums/" rel="nofollow">SPONSOR: Pigeon by SRISYS</a></li>
<li>13:10 <a href="https://www.patreon.com/museumarchipelago" rel="nofollow">Outro | Join Club Archipelago</a></li>
</ul>

<p><em>Museum Archipelago is a tiny show guiding you through the rocky landscape of museums. Subscribe to the podcast via <a href="https://itunes.apple.com/us/podcast/museum-archipelago/id1182755184" rel="nofollow">Apple Podcasts</a>, <a href="https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cubXVzZXVtYXJjaGlwZWxhZ28uY29tL3Jzcw==" rel="nofollow">Google Podcasts</a>, <a href="https://overcast.fm/itunes1182755184/museum-archipelago" rel="nofollow">Overcast</a>, <a href="https://open.spotify.com/show/5ImpDQJqEypxGNslnImXZE" rel="nofollow">Spotify</a>, or even <a href="https://museum.substack.com/" rel="nofollow">email</a> to never miss an episode.</em></p>

<div id="club">
<h3><a href="https://pigeon.srisys.com/museums/">Sponsor: Pigeon by SRISYS 🐦</a></h3>
<p>This episode of Museum Archipelago is brought to you by <a href="https://pigeon.srisys.com/museums/">SRISYS Inc</a> - an innovative IT Apps Development Company with its Smart Products like Project Eagle - an agile messaging platform and PIGEON - a real-time, intelligent platform that uncovers the power of wayfinding for your museum, enabling your visitors to maximize their day at your venue.
 <br> <br>
Using SRISYS's Pigeon, the museum's management can gather real-time data for managing space effectively about visitors while improving their ROI through marketing automation. Visitors can navigate the maze of a museum with ease, conduct automated and personalized tours based on their interest, RSVP for events, and get more information about the exhibits in front of them.
  <br> <br>
Pigeon is a flexible platform and can be customized to work for your museum. And because the platform takes advantage of low-cost Beacon technology, the app works offline as well! This means less data transmission costs for the museum and bigger savings for visitors when using this app outside their home territory. <a href="https://pigeon.srisys.com/museums/">Click here find out how Pigeon can help your museum</a>.
</p></div>
<br>
<div id="script">
<h3>Transcript</h3>
Below is a transcript of Museum Archipelago episode 79. Museum Archipelago is produced for the ear and the only the audio of the episode is canonical. For more information on the people and ideas in the episode, refer to the links above.</p>

<div class="wrap-collabsible">
  <input id="collapsible" class="toggle" type="checkbox">
  <label for="collapsible" class="lbl-toggle">View Transcript</label>
  <div class="collapsible-content">
    <div class="content-inner">
<div>
<p>[Intro]</p>

<p>The modern museum invites you to touch. </p>

<p>Or it would, if it wasn’t closed due to the Covid-19 outbreak. The screens inside the Fossil Hall at the National Museum of Natural History in Washington, DC  say “touch to begin” to an empty room. The normally cacophonous hands-on exhibits at the Exploratorium in San Francisco sit eerily silent. </p>

<p>And the Please Touch Museum in Philadelphia-- which is inviting you right there in its name--has presumably stopped running commercials.</p>

<blockquote>
  <p>Please Touch Museum Commercial: “No need to keep your hands by your side here. Exhibits are rich in detail, encouraging children to touch, feel, and see the way everyday things in our lives work… to learn more and to plan your visit, visit pleasetouchmuseum.org.</p>
</blockquote>

<p>Interactivity in museums in the form of  hands-on exhibits has been a trend  since 1962, when Michael Spock, director of the Boston Children's Museum, removed “do not touch” signs from the display cases.</p>

<p>Since then, hands-on exhibits have served as a way for museums to indicate they’re free of their paternalistic past; that knowledge doesn’t come from on high, but instead comes from the vistor’s own curiosity, investigation, and play.</p>

<blockquote>
  <p>Paul Orselli: Traditionally in science centers there were all of these science content that lend themselves to physical and interactive demonstrations and in a children's museum, they were very much concerned about multi sensory approaches and engaging, different types of learning styles. You know, full body and kinesthetic. When the bulk of your audience is preschoolers, they can't read, so you need to engage them in some other way.  I think that's traditionally where interactive have lived in science centers and children's museums.</p>
</blockquote>

<p>This is Paul Orselli of Paul Orselli Workshop, who knows a lot about science centers and children's museums.</p>

<blockquote>
  <p>Paul Orselli: Hello. My name's Paul Orselli. I'm the chief instigator at Pow: Paul Orselli Workshop. That's my company that specializes in museum exhibit development and consulting. Before I started running my own business, and I worked inside museums, I sort of oscillated back and forth between the science center world and the children's museum world.</p>
</blockquote>

<p>But hands-on exhibits spread further than science centers and children's museums. They spread to art museums and history museums and natural history museums too.</p>

<blockquote>
  <p>Paul Orselli: And I think the reason that interactive approach expanded was that those other types of museums realized that this interactive or immersive approach helped them reach a broader audience. As more and more museums become more and more concerned with reaching a broader audience, one of the opportunities for them to explore, or one of the tools in their toolbox are interactive exhibits and experiences.</p>
</blockquote>

<p>So, the question is, will visitors still want to use hands on exhibits once museums open again? Is the trend that started in 1962 over?</p>

<blockquote>
  <p>Paul Orselli: as a museum designer and as a visitor, the last thing I think I want to do immediately after museums open up again is to rush into a super crowded museum. We're sort of training people in the era of covid-19 and maybe future pandemics to socially distance and be careful about touching surfaces and objects and so on and so forth.  Part of me wants to say, especially as it relates to children's museums, even before covid-19, it wasn't like they were the most rigorous cleaned places in the world.</p>
  
  <p>So the thing is,  it's kind of hard, for my friends in the museum world with a straight face to say, well, we're. We're just gonna,  be more rigorous with our cleaning schedules and our cleaning regimen.  I mean, are you really gonna trail after hundreds of visitors in a, in a decent size museum and sort of wipe down everything they've touched after they touch that. </p>
</blockquote>

<p>One thing that Orselli can see happening is that hands-on exhibits will need to work to justify themselves a little harder during the planning stages. He sees the end of so-called  “empty interaction.”</p>

<blockquote>
  <p>Paul Orselli: There are lots of good examples, but maybe there are also some examples of things that I would consider primarily empty interaction. And a good example of that is a flip label. You know, here's one piece of texts and information on a little flap or a door, and to encounter the rest of the information or to get an answer to a question, you have to open up the flap and you get the rest of the textual or graphic information. I mean, that's interactive in the sense that you had to do something to sort of complete the informational circuit, but that might be about the lowest level of interaction possible. When I teach graduate students, one thing I often say is the flip label is the last vestige of an exhibit scoundrel. You know, it's like somebody who's not really somebody who's not really putting in the work, you know, they just sort of mailed it in. “Oh, we can put a bunch of flip labels here, or we can put a flip label here, and then that's something for kids to do.” It's sort of a challenge because now that I mentioned that about flip labels, it's sort of like, whoa, could you actually design a flip label experience that is more of a conversation or open-ended or engaging in terms of an intellectual sense and not just sort of this base level, tactile or mechanical sense. And, you know, I'm sure you, I'm sure you can. It's that when it's misused or thoughtlessly used. You know, the end results are just bad. We can't just so glibly and unthinkingly employ something like a push button as we did before. And I, and honestly, I don't know that that's a bad thing because then it sort of forces us to think, well, how could we provide a satisfying experience and what are the interfaces or other kinds of opportunities that we could provide that would let people, you know, that would carry the content, that would carry the emotional ideas that we want to carry across?</p>
</blockquote>

<p>In episode 27 of this show, I argued that there’s a certain type of content that digital media is best suited to: systems simulation. Understanding Concepts like climate change requires thinking about how complex systems interact with one another, and computer simulations allow for that type of enquiry.  It’s almost like a video game: visitors try to find the edge of the rules of the world, expect in an exhibit about climate change, those rules are the rules of atmospheric and oceanic physics. Right now, the best understood and most common interface to digital media is a touchscreen. </p>

<blockquote>
  <p>Paul Orselli: There is a certain segment of people who love their touchscreens. You know, they would, if they could fill up their museum with touchscreens, they would do it. And you know, again, I'm agnostic, touchscreens and touch tables: they are amazing tools, but now we have to be realistic. So now you're going to bring somebody into a new museum and ask them to crowd around with several other people and poke at a touchscreen after what has just happened in the world? That's a toughie.</p>
</blockquote>

<p>So what are some interfaces that allow visitors to interact with digital media, without a touchscreen and without requiring the visitor to touch anything with their hands?</p>

<blockquote>
  <p>Paul Orselli: And if I think for example, of a large floor projections system. Where you could even just tap with your foot to control some different parameters or different people may be on the different corners of this  large projection area could be controlling in real time different parameters. I could imagine that actually being a positive and a worthwhile experience that still takes into account a social aspect, but also a social distancing aspect as well as, you know, something that is sort of full body and it doesn't involve people touching their hands and that you don't have to sort of sanitize the floor cause people are tapping it with their feet and doing things.</p>
</blockquote>

<p>In his most optimistic moments, Orselli  hopes that a new approach to hands-on exhibits can bring universal design front and center.</p>

<blockquote>
  <p>Paul Orselli: Flexibility or control with something like tapping of a foot, which could easily also be somebody wheeling their wheelchair over the active area too. I mean, I think this brings the notion of universal design to a different place and a positive place. You know, these, these limitations and this triangulation between post Covid-19 perception and the notion of universal design. I'm going to be optimistic, and maybe that puts us in a, a better place, in a more thoughtful place, in a more satisfying place, ultimately, in terms of interactive experiences for visitors, which I suppose is really what this sort of all boils down to. How supported are museums as institutions in the various countries or parts of the world where they exist or how resilient our particular museums or museum structures that let them withstand these sorts of events.</p>
</blockquote>

<p>But Orselli sees a silver lining: an end to all those mini grocery store exhibits at children's museums.</p>

<blockquote>
  <p>Paul Orselli: Although this might finally be like finally be a good reason for all the children's museums in the world to get rid of those horrible mini grocery store exhibits! A small room filled with lots of tactile objects that kids are just constantly pouring over and checking out and throwing into their mini baskets, and then they get put right back on the shelf.</p>
  
  <p>Already already it's a gigantic entropy experiment, so if you're going to keep that experience, are you, after everyone has touched something, hundreds of things, wipe and disinfect them all, and then replace them for people, you know, to just do this. I think constraints are a good thing for creativity and now we've just been thrown some public health and perceptual constraints.</p>
  
  <p>And we have to, we have to think about that because certainly our visitors are going to be thinking about that. Then if we don't show that, at least we're sensitive to that. Our visitors could rightfully think that we are insensitive. Not only to those design constraints and those design considerations, but insensitive to them as people who want to have fun and want to be safe.</p>
</blockquote>

<p>[Outro]</p>
</div><p><a rel="payment" href="https://www.patreon.com/museumarchipelago">Support Museum Archipelago</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>The modern museum invites you to touch. Or it would, if it wasn’t closed due to the Covid-19 outbreak. The screens inside the Fossil Hall at the National Museum of Natural History in Washington, DC  say “touch to begin” to an empty room. The normally cacophonous hands-on exhibits at the Exploratorium in San Francisco sit eerily silent. </p>

<p>Museum exhibit developer Paul Orselli of Paul Orselli Workshop says he’ll be reluctant to use hands-on exhibits once museums open up again. But he hopes that future hands-on exhibits are more meaningful because museums will work harder to justify them.</p>

<p>In this episode, Orselli predicts what hands-on exhibits could become, the possibility that the crisis will encourage museums to adhere to universal design principles instead of defaulting to touchscreens, and how Covid-19 might finally put an end to hands-on mini grocery store exhibits in children&#39;s museums.</p>

<h3>Topics and Links</h3>

<ul>
<li>00:00 Intro</li>
<li>00:15 Hands-On Exhibits in Museums </li>
<li>01:00 <a href="https://bostonchildrensmuseum.org/michael-spock" rel="nofollow">Michael Spock</a></li>
<li>02:04 <a href="https://www.orselli.net" rel="nofollow">Paul Orselli</a></li>
<li>02:40 The Growth of Hands-On Exhibits</li>
<li>03:30 “The last thing I want to do is rush into a super-crowded museum”</li>
<li>04:40 “Empty Interaction”</li>
<li>06:50 <a href="https://www.museumarchipelago.com/27" rel="nofollow">27. Yo, Museum Professionals</a></li>
<li>07:30 The Future of Touchscreens</li>
<li>09:14 Universal Design Principles</li>
<li>10:20 The End of Mini-Grocery Store Exhibits</li>
<li>11:00 “Constraints Are A Good Thing For Creativity”</li>
<li>11:40 <a href="https://www.patreon.com/posts/archipelago-at-31845538" rel="nofollow">Archipelago at the Movies : National Treasure is Now Free for Everyone</a></li>
<li>12:15 <a href="https://pigeon.srisys.com/museums/" rel="nofollow">SPONSOR: Pigeon by SRISYS</a></li>
<li>13:10 <a href="https://www.patreon.com/museumarchipelago" rel="nofollow">Outro | Join Club Archipelago</a></li>
</ul>

<p><em>Museum Archipelago is a tiny show guiding you through the rocky landscape of museums. Subscribe to the podcast via <a href="https://itunes.apple.com/us/podcast/museum-archipelago/id1182755184" rel="nofollow">Apple Podcasts</a>, <a href="https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cubXVzZXVtYXJjaGlwZWxhZ28uY29tL3Jzcw==" rel="nofollow">Google Podcasts</a>, <a href="https://overcast.fm/itunes1182755184/museum-archipelago" rel="nofollow">Overcast</a>, <a href="https://open.spotify.com/show/5ImpDQJqEypxGNslnImXZE" rel="nofollow">Spotify</a>, or even <a href="https://museum.substack.com/" rel="nofollow">email</a> to never miss an episode.</em></p>

<div id="club">
<h3><a href="https://pigeon.srisys.com/museums/">Sponsor: Pigeon by SRISYS 🐦</a></h3>
<p>This episode of Museum Archipelago is brought to you by <a href="https://pigeon.srisys.com/museums/">SRISYS Inc</a> - an innovative IT Apps Development Company with its Smart Products like Project Eagle - an agile messaging platform and PIGEON - a real-time, intelligent platform that uncovers the power of wayfinding for your museum, enabling your visitors to maximize their day at your venue.
 <br> <br>
Using SRISYS's Pigeon, the museum's management can gather real-time data for managing space effectively about visitors while improving their ROI through marketing automation. Visitors can navigate the maze of a museum with ease, conduct automated and personalized tours based on their interest, RSVP for events, and get more information about the exhibits in front of them.
  <br> <br>
Pigeon is a flexible platform and can be customized to work for your museum. And because the platform takes advantage of low-cost Beacon technology, the app works offline as well! This means less data transmission costs for the museum and bigger savings for visitors when using this app outside their home territory. <a href="https://pigeon.srisys.com/museums/">Click here find out how Pigeon can help your museum</a>.
</p></div>
<br>
<div id="script">
<h3>Transcript</h3>
Below is a transcript of Museum Archipelago episode 79. Museum Archipelago is produced for the ear and the only the audio of the episode is canonical. For more information on the people and ideas in the episode, refer to the links above.</p>

<div class="wrap-collabsible">
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<div>
<p>[Intro]</p>

<p>The modern museum invites you to touch. </p>

<p>Or it would, if it wasn’t closed due to the Covid-19 outbreak. The screens inside the Fossil Hall at the National Museum of Natural History in Washington, DC  say “touch to begin” to an empty room. The normally cacophonous hands-on exhibits at the Exploratorium in San Francisco sit eerily silent. </p>

<p>And the Please Touch Museum in Philadelphia-- which is inviting you right there in its name--has presumably stopped running commercials.</p>

<blockquote>
  <p>Please Touch Museum Commercial: “No need to keep your hands by your side here. Exhibits are rich in detail, encouraging children to touch, feel, and see the way everyday things in our lives work… to learn more and to plan your visit, visit pleasetouchmuseum.org.</p>
</blockquote>

<p>Interactivity in museums in the form of  hands-on exhibits has been a trend  since 1962, when Michael Spock, director of the Boston Children's Museum, removed “do not touch” signs from the display cases.</p>

<p>Since then, hands-on exhibits have served as a way for museums to indicate they’re free of their paternalistic past; that knowledge doesn’t come from on high, but instead comes from the vistor’s own curiosity, investigation, and play.</p>

<blockquote>
  <p>Paul Orselli: Traditionally in science centers there were all of these science content that lend themselves to physical and interactive demonstrations and in a children's museum, they were very much concerned about multi sensory approaches and engaging, different types of learning styles. You know, full body and kinesthetic. When the bulk of your audience is preschoolers, they can't read, so you need to engage them in some other way.  I think that's traditionally where interactive have lived in science centers and children's museums.</p>
</blockquote>

<p>This is Paul Orselli of Paul Orselli Workshop, who knows a lot about science centers and children's museums.</p>

<blockquote>
  <p>Paul Orselli: Hello. My name's Paul Orselli. I'm the chief instigator at Pow: Paul Orselli Workshop. That's my company that specializes in museum exhibit development and consulting. Before I started running my own business, and I worked inside museums, I sort of oscillated back and forth between the science center world and the children's museum world.</p>
</blockquote>

<p>But hands-on exhibits spread further than science centers and children's museums. They spread to art museums and history museums and natural history museums too.</p>

<blockquote>
  <p>Paul Orselli: And I think the reason that interactive approach expanded was that those other types of museums realized that this interactive or immersive approach helped them reach a broader audience. As more and more museums become more and more concerned with reaching a broader audience, one of the opportunities for them to explore, or one of the tools in their toolbox are interactive exhibits and experiences.</p>
</blockquote>

<p>So, the question is, will visitors still want to use hands on exhibits once museums open again? Is the trend that started in 1962 over?</p>

<blockquote>
  <p>Paul Orselli: as a museum designer and as a visitor, the last thing I think I want to do immediately after museums open up again is to rush into a super crowded museum. We're sort of training people in the era of covid-19 and maybe future pandemics to socially distance and be careful about touching surfaces and objects and so on and so forth.  Part of me wants to say, especially as it relates to children's museums, even before covid-19, it wasn't like they were the most rigorous cleaned places in the world.</p>
  
  <p>So the thing is,  it's kind of hard, for my friends in the museum world with a straight face to say, well, we're. We're just gonna,  be more rigorous with our cleaning schedules and our cleaning regimen.  I mean, are you really gonna trail after hundreds of visitors in a, in a decent size museum and sort of wipe down everything they've touched after they touch that. </p>
</blockquote>

<p>One thing that Orselli can see happening is that hands-on exhibits will need to work to justify themselves a little harder during the planning stages. He sees the end of so-called  “empty interaction.”</p>

<blockquote>
  <p>Paul Orselli: There are lots of good examples, but maybe there are also some examples of things that I would consider primarily empty interaction. And a good example of that is a flip label. You know, here's one piece of texts and information on a little flap or a door, and to encounter the rest of the information or to get an answer to a question, you have to open up the flap and you get the rest of the textual or graphic information. I mean, that's interactive in the sense that you had to do something to sort of complete the informational circuit, but that might be about the lowest level of interaction possible. When I teach graduate students, one thing I often say is the flip label is the last vestige of an exhibit scoundrel. You know, it's like somebody who's not really somebody who's not really putting in the work, you know, they just sort of mailed it in. “Oh, we can put a bunch of flip labels here, or we can put a flip label here, and then that's something for kids to do.” It's sort of a challenge because now that I mentioned that about flip labels, it's sort of like, whoa, could you actually design a flip label experience that is more of a conversation or open-ended or engaging in terms of an intellectual sense and not just sort of this base level, tactile or mechanical sense. And, you know, I'm sure you, I'm sure you can. It's that when it's misused or thoughtlessly used. You know, the end results are just bad. We can't just so glibly and unthinkingly employ something like a push button as we did before. And I, and honestly, I don't know that that's a bad thing because then it sort of forces us to think, well, how could we provide a satisfying experience and what are the interfaces or other kinds of opportunities that we could provide that would let people, you know, that would carry the content, that would carry the emotional ideas that we want to carry across?</p>
</blockquote>

<p>In episode 27 of this show, I argued that there’s a certain type of content that digital media is best suited to: systems simulation. Understanding Concepts like climate change requires thinking about how complex systems interact with one another, and computer simulations allow for that type of enquiry.  It’s almost like a video game: visitors try to find the edge of the rules of the world, expect in an exhibit about climate change, those rules are the rules of atmospheric and oceanic physics. Right now, the best understood and most common interface to digital media is a touchscreen. </p>

<blockquote>
  <p>Paul Orselli: There is a certain segment of people who love their touchscreens. You know, they would, if they could fill up their museum with touchscreens, they would do it. And you know, again, I'm agnostic, touchscreens and touch tables: they are amazing tools, but now we have to be realistic. So now you're going to bring somebody into a new museum and ask them to crowd around with several other people and poke at a touchscreen after what has just happened in the world? That's a toughie.</p>
</blockquote>

<p>So what are some interfaces that allow visitors to interact with digital media, without a touchscreen and without requiring the visitor to touch anything with their hands?</p>

<blockquote>
  <p>Paul Orselli: And if I think for example, of a large floor projections system. Where you could even just tap with your foot to control some different parameters or different people may be on the different corners of this  large projection area could be controlling in real time different parameters. I could imagine that actually being a positive and a worthwhile experience that still takes into account a social aspect, but also a social distancing aspect as well as, you know, something that is sort of full body and it doesn't involve people touching their hands and that you don't have to sort of sanitize the floor cause people are tapping it with their feet and doing things.</p>
</blockquote>

<p>In his most optimistic moments, Orselli  hopes that a new approach to hands-on exhibits can bring universal design front and center.</p>

<blockquote>
  <p>Paul Orselli: Flexibility or control with something like tapping of a foot, which could easily also be somebody wheeling their wheelchair over the active area too. I mean, I think this brings the notion of universal design to a different place and a positive place. You know, these, these limitations and this triangulation between post Covid-19 perception and the notion of universal design. I'm going to be optimistic, and maybe that puts us in a, a better place, in a more thoughtful place, in a more satisfying place, ultimately, in terms of interactive experiences for visitors, which I suppose is really what this sort of all boils down to. How supported are museums as institutions in the various countries or parts of the world where they exist or how resilient our particular museums or museum structures that let them withstand these sorts of events.</p>
</blockquote>

<p>But Orselli sees a silver lining: an end to all those mini grocery store exhibits at children's museums.</p>

<blockquote>
  <p>Paul Orselli: Although this might finally be like finally be a good reason for all the children's museums in the world to get rid of those horrible mini grocery store exhibits! A small room filled with lots of tactile objects that kids are just constantly pouring over and checking out and throwing into their mini baskets, and then they get put right back on the shelf.</p>
  
  <p>Already already it's a gigantic entropy experiment, so if you're going to keep that experience, are you, after everyone has touched something, hundreds of things, wipe and disinfect them all, and then replace them for people, you know, to just do this. I think constraints are a good thing for creativity and now we've just been thrown some public health and perceptual constraints.</p>
  
  <p>And we have to, we have to think about that because certainly our visitors are going to be thinking about that. Then if we don't show that, at least we're sensitive to that. Our visitors could rightfully think that we are insensitive. Not only to those design constraints and those design considerations, but insensitive to them as people who want to have fun and want to be safe.</p>
</blockquote>

<p>[Outro]</p>
</div><p><a rel="payment" href="https://www.patreon.com/museumarchipelago">Support Museum Archipelago</a></p>]]>
  </itunes:summary>
</item>
<item>
  <title>78. How Museums Present Public Health with Raven Forest Fruscalzo</title>
  <link>https://www.museumarchipelago.com/78</link>
  <guid isPermaLink="false">0646be92-6c23-4e9b-95cd-88b19a82a082</guid>
  <pubDate>Mon, 30 Mar 2020 09:45:00 -0400</pubDate>
  <author>Ian Elsner</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/ec795200-a9bd-4922-b8c9-550824e1648e/0646be92-6c23-4e9b-95cd-88b19a82a082.mp3" length="10731375" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Ian Elsner</itunes:author>
  <itunes:subtitle>Museums across the globe are now closed because of Covid-19. Some of those shuttered galleries presented the science behind outbreaks like the one we’re living through.

As Raven Forrest Fruscalzo, Content Developer at the Field Museum in Chicago and host of the Tiny Vampires Podcast points out, the fact that museums are closed is an important statement: they trust the scientific information.

In this episode, Forrest Fruscalzo discusses the people that make up public health, how museums can be a trusted source of public health information, and examples of museum galleries that incorporate public health.
</itunes:subtitle>
  <itunes:duration>13:05</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/e/ec795200-a9bd-4922-b8c9-550824e1648e/episodes/0/0646be92-6c23-4e9b-95cd-88b19a82a082/cover.jpg?v=1"/>
  <description>&lt;p&gt;Museums across the globe are now closed because of Covid-19. Some of those shuttered galleries presented the science behind outbreaks like the one we’re living through.&lt;/p&gt;

&lt;p&gt;As Raven Forrest Fruscalzo, Content Developer at the Field Museum in Chicago and host of the Tiny Vampires Podcast points out, the fact that museums are closed is an important statement: they trust the scientific information.&lt;/p&gt;

&lt;p&gt;In this episode, Forrest Fruscalzo discusses the people that make up public health, how museums can be a trusted source of public health information, and examples of museum galleries that incorporate public health.&lt;/p&gt;

&lt;h3&gt;Topics and Links&lt;/h3&gt;

&lt;ul&gt;
&lt;li&gt;00:00 Intro&lt;/li&gt;
&lt;li&gt;00:15&lt;a href="https://naturalhistory.si.edu/exhibits/outbreak-epidemics-connected-world" target="_blank" rel="nofollow noopener"&gt; &lt;em&gt;Outbreak: Epidemics in a Connected World at the National Museum of Natural History&lt;/em&gt;&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;01:06 &lt;a href="https://www.tinyvampires.com/about-1" target="_blank" rel="nofollow noopener"&gt;Raven Forest Fruscalzo&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;01:45 Public Health&lt;/li&gt;
&lt;li&gt;02:08 &lt;a href="https://en.wikipedia.org/wiki/Information_deficit_model" target="_blank" rel="nofollow noopener"&gt;Information Deficit Hypothesis&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;03:29 Museums and Trust&lt;/li&gt;
&lt;li&gt;06:10 Museums That Present Public Health Topics&lt;/li&gt;
&lt;li&gt;06:38 &lt;a href="https://www.fieldmuseum.org/exhibitions/robert-r-mccormick-halls-ancient-americas" target="_blank" rel="nofollow noopener"&gt;The Ancient Americas | Field Museum&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;07:04 &lt;a href="https://www.naamnw.org" target="_blank" rel="nofollow noopener"&gt;Northwest African American Museum&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;07:40 Visitor Experience at Outbreak&lt;/li&gt;
&lt;li&gt;08:40 Museum Closings Because of COVID-19&lt;/li&gt;
&lt;li&gt;10:10 &lt;a href="https://www.tinyvampires.com" target="_blank" rel="nofollow noopener"&gt;Tiny Vampires Podcast&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;11:00 &lt;a href="https://pigeon.srisys.com/museums/" target="_blank" rel="nofollow noopener"&gt;SPONSOR: Pigeon&lt;/a&gt;
&lt;/li&gt;
&lt;li&gt;12:30 &lt;a href="https://www.patreon.com/museumarchipelago" target="_blank" rel="nofollow noopener"&gt;Outro | Join Club Archipelago&lt;/a&gt;
&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;&lt;em&gt;Museum Archipelago is a tiny show guiding you through the rocky landscape of museums. Subscribe to the podcast via &lt;a href="https://itunes.apple.com/us/podcast/museum-archipelago/id1182755184" target="_blank" rel="nofollow noopener"&gt;Apple Podcasts&lt;/a&gt;, &lt;a href="https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cubXVzZXVtYXJjaGlwZWxhZ28uY29tL3Jzcw==" target="_blank" rel="nofollow noopener"&gt;Google Podcasts&lt;/a&gt;, &lt;a href="https://overcast.fm/itunes1182755184/museum-archipelago" target="_blank" rel="nofollow noopener"&gt;Overcast&lt;/a&gt;, &lt;a href="https://open.spotify.com/show/5ImpDQJqEypxGNslnImXZE" target="_blank" rel="nofollow noopener"&gt;Spotify&lt;/a&gt;, or even &lt;a href="https://museum.substack.com/" target="_blank" rel="nofollow noopener"&gt;email&lt;/a&gt; to never miss an episode.&lt;/em&gt;&lt;/p&gt;

&lt;div&gt;
&lt;h3&gt;&lt;a href="https://pigeon.srisys.com/museums/" target="_blank" rel="nofollow noopener"&gt;Sponsor: Pigeon by SRISYS 🐦&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;This episode of Museum Archipelago is brought to you by &lt;a href="https://pigeon.srisys.com/museums/" target="_blank" rel="nofollow noopener"&gt;SRISYS Inc&lt;/a&gt; - an innovative IT Apps Development Company with its Smart Products like Project Eagle - an agile messaging platform and PIGEON - a real-time, intelligent platform that uncovers the power of wayfinding for your museum, enabling your visitors to maximize their day at your venue.
 &lt;br&gt; &lt;br&gt;
Using SRISYS's Pigeon, the museum's management can gather real-time data for managing space effectively about visitors while improving their ROI through marketing automation. Visitors can navigate the maze of a museum with ease, conduct automated and personalized tours based on their interest, RSVP for events, and get more information about the exhibits in front of them.
  &lt;br&gt; &lt;br&gt;
Pigeon is a flexible platform and can be customized to work for your museum. And because the platform takes advantage of low-cost Beacon technology, the app works offline as well! This means less data transmission costs for the museum and bigger savings for visitors when using this app outside their home territory. &lt;a href="https://pigeon.srisys.com/museums/" target="_blank" rel="nofollow noopener"&gt;Click here find out how Pigeon can help your museum&lt;/a&gt;.
&lt;/p&gt;
&lt;/div&gt;

&lt;p&gt;&lt;br&gt;&lt;/p&gt;

&lt;div&gt;
&lt;h3&gt;Transcript&lt;/h3&gt;
Below is a transcript of Museum Archipelago episode 78. Museum Archipelago is produced for the ear and the only the audio of the episode is canonical. For more information on the people and ideas in the episode, refer to the links above.

&lt;div class="wrap-collabsible"&gt;
  
  View Transcript
  &lt;div class="collapsible-content"&gt;
    &lt;div class="content-inner"&gt;
&lt;div&gt;
&lt;p&gt;A few months ago, before reports of a new form of coronavirus now known as COVID-19 started appearing in the news, I visited an exhibit called Outbreak: Epidemics in a Connected World at the National Museum of Natural History in Washington, D.C.&lt;/p&gt;

&lt;p&gt;The exhibit laid out the coordinated detective work that public health workers and many other professionals do as they identify and respond to infectious diseases, such as HIV/AIDS, Ebola virus, and influenza. There was even a touchscreen game that invited me to work cooperatively with other visitors to contain an outbreak before it spread further.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: So the funny thing about public health and a lot of the scientists that contribute to the knowledge that public health workers use, is that if you're doing everything right, nobody realizes that you're doing it right. It's the opposite of a glamorous job.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;This is Raven Forest Fruscalzo, a professional science communicator and writer who works as a content developer and production assistant at the Field Museum in Chicago, and hosts the excellent science podcast, Tiny Vampires.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: Hello, my name is Raven Forrest Fruscalzo, I am the host of the Tiny Vampires podcast and my day job is at the Field Museum here in Chicago. So public health is a little bit of a complicated thing because there are a lot of people who do public health that maybe people don't consider them to be public health workers.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;Forest Fruscalzo lays out three broad groups of people working in public health: scientists, public health workers, and clinicians. The scientists generate new knowledge, the public health workers apply that knowledge by creating plans to prevent disease and increase access to treatment, and clinicians carry those plans out by directly treating people. &lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: As a science communicator, I think one of the issues between scientists or health workers and the public is this thing that we say insights, communication called the information deficit hypothesis, which is basically we're assuming that people don't know things and if only we could just give them the information, then they would know and understand. Using that model, which is basically how most science has been communicated in the past. It causes a lack of trust because it's kind of this assumption that on a scientist's standpoint that other people are ignorant and we decide what information they need. That has created this massive rift of this massive trust issue because the public doesn't trust the scientists because the scientists are assuming that they're ignorant and the scientists are not trusting the public to understand. With healthcare in particular, there's a lot of emotions, people are afraid of getting sick and they also have a lot of their own personal experiences that they're trying to incorporate into what public health officials are telling them.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;And this is where museums come in. &lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: So museums, which I think is something that you've talked to a lot of on your show about is that they have a lot of trust, their credibility is really high. There's a lot of information out there about disease and different public health aspects that are kind of all over the place. For example, burning a tick with a match. So when you have an exhibit about why it's important to remove a tick with forceps or tweezers instead of burning it with a match, if a public health worker tells them that they might be skeptical about it. This is the way that my family has been doing it for years and years. Whereas with a museum they have that credibility and they have that ability to show in more detail and in a lot of different ways why that's important. People will take that information and internalize it more than with an organization that they might not trust as much. A lot of museums are starting to do exhibits that not only incorporate what we know, but also how we learned what we know. And that really increases people's trust in that information.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;One of the advantage of presentations of public health within a museums is simply the context.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: A lot of museums are starting to do exhibits that not only incorporate what we know, but also how we learned what we know. And that really increases people's trust in that information.Because if I just tell you a fact, you might be skeptical, you should be skeptical and want to look into that deeper. But if I tell you a fact and then explain to you how we got that information, your ability to trust that information vastly increases. I think a lot of exhibitions and a lot of museums have started to put a priority on that. And I think that's really important because museums in the past have done and said some really terrible things and we're constantly trying to acknowledge and move past that or at least the Field Museum is. And I think one of the ways of accounting for that is starting to tell people how they know what they know. Because if that was the philosophy of museums back when they were presenting a lot of racist information, they would not have been able to support it with scientific information or scientific research because it's not there. The new way of doing things is you can't just say things, you have to back it up. And I think that is a really important way of accounting for the past. &lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;There are a number of museums that present public health topics, either as outreach or by focusing entirely on the subject. &lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: There are actually a few museums that, that's all they do. There's a public health museum in Massachusetts and then the CDC actually has a museum of their own. Museums really have the ability to make a large impact when they do public health sorts of exhibits or incorporate public health into their existing exhibits. So a good example of that is like at the Field Museum, part of our Ancient Americas exhibit is about the smallpox transfer from Europe to the Americas and how that impacted the native people of South and central America. So that's not what the exhibit was about, but it is incorporated into it. So another great example is the Northwest African American Museum in Washington. They did a really cool exhibit that was about five diseases and conditions that disproportionately affect the African American community. And there are a lot of art museums around the country who have art therapy programs that aid people who are being treated for mental illness. So there are a lot of different museums that are starting to think about what their role is when it comes to the health of their community.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;The Outbreak exhibit at the National Museum of Natural History opens with videos of planes taking off and landing at various airports around the world -- underscoring one of its main points that the world is connected. As I was walking through the exhibit -- and I can’t stress how abstract the threat of viruses seemed to me at the time -- I was suddenly aware of walking through the gallery with many other people. Reading about infectious diseases, I was less eager than usual to use the touchscreen exhibits with my bare hands.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: It really is a testament to the power of that exhibit when you're pulled out of the exhibit and then realize that what it's about is something that you're currently participating in. I think that's where museums really fit in. Because they have so much experience in helping people to understand complex ideas and using lots of different types of media to make that happen. &lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;We’re broadcasting during this pandemic: the end of March 2020. Almost all of the themes presented in the Outbreak exhibit seem relevant today: that diseases aren’t “exotic, in other words, they don’t all arrive from distant places. That a connected world has advantages even during a pandemic. But as Forrest Fruscalzo points out, the fact that the National Museum of Natural History is physically closed because of COVID-19 -- and so is the Field Museum and every other museum we’ve ever featured on this show is telling in itself.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: So museums closing I think is a really important statement that they're making. That they trust the scientific information that is being put out there. There's a lot of scientists who work at museums, but that does create a gap. Museums are where people get a lot of their scientific information, especially adults. Once you're out of school there really isn't as much access to scientific information, a lot of it's behind paywalls. So museums are institutions that the public is relying on. COVID-19 has really changed my view on how important digital media is to how the museum is interacting with the public.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;On her podcast, Tiny Vampires, Forrest Fruscalzo avoids the assumptions of the info deficit hypothesis as she communicate science to her listeners. Each episode is instead guided by questions sent in by listeners about insects that transmit disease and the scientists that are fighting them. And like a good museum exhibit, the question is answered with background information and the story of how scientists were able to shine a light on that particular mystery.&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Raven Forrest Fruscalzo: People are far more intelligent and far more understanding than the scientists, public health workers of the past gave them credit for. This whole concept of talk to people like their fifth graders is exceedingly condescending. We're all in this together regardless of our educational background or anything. So yeah, it's definitely a... We're all figuring this out and just being good stewards of the information and having really good communication.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/div&gt; &lt;/div&gt;
&lt;/div&gt;

&lt;p&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;/div&gt;
</description>
  <content:encoded>
    <![CDATA[<p>Museums across the globe are now closed because of Covid-19. Some of those shuttered galleries presented the science behind outbreaks like the one we’re living through.</p>

<p>As Raven Forrest Fruscalzo, Content Developer at the Field Museum in Chicago and host of the Tiny Vampires Podcast points out, the fact that museums are closed is an important statement: they trust the scientific information.</p>

<p>In this episode, Forrest Fruscalzo discusses the people that make up public health, how museums can be a trusted source of public health information, and examples of museum galleries that incorporate public health.</p>

<h3>Topics and Links</h3>

<ul>
<li>00:00 Intro</li>
<li>00:15<a href="https://naturalhistory.si.edu/exhibits/outbreak-epidemics-connected-world" rel="nofollow"> <em>Outbreak: Epidemics in a Connected World at the National Museum of Natural History</em></a></li>
<li>01:06 <a href="https://www.tinyvampires.com/about-1" rel="nofollow">Raven Forest Fruscalzo</a></li>
<li>01:45 Public Health</li>
<li>02:08 <a href="https://en.wikipedia.org/wiki/Information_deficit_model" rel="nofollow">Information Deficit Hypothesis</a></li>
<li>03:29 Museums and Trust</li>
<li>06:10 Museums That Present Public Health Topics</li>
<li>06:38 <a href="https://www.fieldmuseum.org/exhibitions/robert-r-mccormick-halls-ancient-americas" rel="nofollow">The Ancient Americas | Field Museum</a></li>
<li>07:04 <a href="https://www.naamnw.org" rel="nofollow">Northwest African American Museum</a></li>
<li>07:40 Visitor Experience at Outbreak</li>
<li>08:40 Museum Closings Because of COVID-19</li>
<li>10:10 <a href="https://www.tinyvampires.com" rel="nofollow">Tiny Vampires Podcast</a></li>
<li>11:00 <a href="https://pigeon.srisys.com/museums/" rel="nofollow">SPONSOR: Pigeon</a></li>
<li>12:30 <a href="https://www.patreon.com/museumarchipelago" rel="nofollow">Outro | Join Club Archipelago</a></li>
</ul>

<p><em>Museum Archipelago is a tiny show guiding you through the rocky landscape of museums. Subscribe to the podcast via <a href="https://itunes.apple.com/us/podcast/museum-archipelago/id1182755184" rel="nofollow">Apple Podcasts</a>, <a href="https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cubXVzZXVtYXJjaGlwZWxhZ28uY29tL3Jzcw==" rel="nofollow">Google Podcasts</a>, <a href="https://overcast.fm/itunes1182755184/museum-archipelago" rel="nofollow">Overcast</a>, <a href="https://open.spotify.com/show/5ImpDQJqEypxGNslnImXZE" rel="nofollow">Spotify</a>, or even <a href="https://museum.substack.com/" rel="nofollow">email</a> to never miss an episode.</em></p>

<div id="club">
<h3><a href="https://pigeon.srisys.com/museums/">Sponsor: Pigeon by SRISYS 🐦</a></h3>
<p>This episode of Museum Archipelago is brought to you by <a href="https://pigeon.srisys.com/museums/">SRISYS Inc</a> - an innovative IT Apps Development Company with its Smart Products like Project Eagle - an agile messaging platform and PIGEON - a real-time, intelligent platform that uncovers the power of wayfinding for your museum, enabling your visitors to maximize their day at your venue.
 <br> <br>
Using SRISYS's Pigeon, the museum's management can gather real-time data for managing space effectively about visitors while improving their ROI through marketing automation. Visitors can navigate the maze of a museum with ease, conduct automated and personalized tours based on their interest, RSVP for events, and get more information about the exhibits in front of them.
  <br> <br>
Pigeon is a flexible platform and can be customized to work for your museum. And because the platform takes advantage of low-cost Beacon technology, the app works offline as well! This means less data transmission costs for the museum and bigger savings for visitors when using this app outside their home territory. <a href="https://pigeon.srisys.com/museums/">Click here find out how Pigeon can help your museum</a>.
</p></div>
<br>
<div id="script">
<h3>Transcript</h3>
Below is a transcript of Museum Archipelago episode 78. Museum Archipelago is produced for the ear and the only the audio of the episode is canonical. For more information on the people and ideas in the episode, refer to the links above.</p>

<div class="wrap-collabsible">
  <input id="collapsible" class="toggle" type="checkbox">
  <label for="collapsible" class="lbl-toggle">View Transcript</label>
  <div class="collapsible-content">
    <div class="content-inner">
<div>
<p>A few months ago, before reports of a new form of coronavirus now known as COVID-19 started appearing in the news, I visited an exhibit called Outbreak: Epidemics in a Connected World at the National Museum of Natural History in Washington, D.C.</p>

<p>The exhibit laid out the coordinated detective work that public health workers and many other professionals do as they identify and respond to infectious diseases, such as HIV/AIDS, Ebola virus, and influenza. There was even a touchscreen game that invited me to work cooperatively with other visitors to contain an outbreak before it spread further.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: So the funny thing about public health and a lot of the scientists that contribute to the knowledge that public health workers use, is that if you're doing everything right, nobody realizes that you're doing it right. It's the opposite of a glamorous job.</p>
</blockquote>

<p>This is Raven Forest Fruscalzo, a professional science communicator and writer who works as a content developer and production assistant at the Field Museum in Chicago, and hosts the excellent science podcast, Tiny Vampires.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: Hello, my name is Raven Forrest Fruscalzo, I am the host of the Tiny Vampires podcast and my day job is at the Field Museum here in Chicago. So public health is a little bit of a complicated thing because there are a lot of people who do public health that maybe people don't consider them to be public health workers.</p>
</blockquote>

<p>Forest Fruscalzo lays out three broad groups of people working in public health: scientists, public health workers, and clinicians. The scientists generate new knowledge, the public health workers apply that knowledge by creating plans to prevent disease and increase access to treatment, and clinicians carry those plans out by directly treating people. </p>

<blockquote>
  <p>Raven Forrest Fruscalzo: As a science communicator, I think one of the issues between scientists or health workers and the public is this thing that we say insights, communication called the information deficit hypothesis, which is basically we're assuming that people don't know things and if only we could just give them the information, then they would know and understand. Using that model, which is basically how most science has been communicated in the past. It causes a lack of trust because it's kind of this assumption that on a scientist's standpoint that other people are ignorant and we decide what information they need. That has created this massive rift of this massive trust issue because the public doesn't trust the scientists because the scientists are assuming that they're ignorant and the scientists are not trusting the public to understand. With healthcare in particular, there's a lot of emotions, people are afraid of getting sick and they also have a lot of their own personal experiences that they're trying to incorporate into what public health officials are telling them.</p>
</blockquote>

<p>And this is where museums come in. </p>

<blockquote>
  <p>Raven Forrest Fruscalzo: So museums, which I think is something that you've talked to a lot of on your show about is that they have a lot of trust, their credibility is really high. There's a lot of information out there about disease and different public health aspects that are kind of all over the place. For example, burning a tick with a match. So when you have an exhibit about why it's important to remove a tick with forceps or tweezers instead of burning it with a match, if a public health worker tells them that they might be skeptical about it. This is the way that my family has been doing it for years and years. Whereas with a museum they have that credibility and they have that ability to show in more detail and in a lot of different ways why that's important. People will take that information and internalize it more than with an organization that they might not trust as much. A lot of museums are starting to do exhibits that not only incorporate what we know, but also how we learned what we know. And that really increases people's trust in that information.</p>
</blockquote>

<p>One of the advantage of presentations of public health within a museums is simply the context.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: A lot of museums are starting to do exhibits that not only incorporate what we know, but also how we learned what we know. And that really increases people's trust in that information.Because if I just tell you a fact, you might be skeptical, you should be skeptical and want to look into that deeper. But if I tell you a fact and then explain to you how we got that information, your ability to trust that information vastly increases. I think a lot of exhibitions and a lot of museums have started to put a priority on that. And I think that's really important because museums in the past have done and said some really terrible things and we're constantly trying to acknowledge and move past that or at least the Field Museum is. And I think one of the ways of accounting for that is starting to tell people how they know what they know. Because if that was the philosophy of museums back when they were presenting a lot of racist information, they would not have been able to support it with scientific information or scientific research because it's not there. The new way of doing things is you can't just say things, you have to back it up. And I think that is a really important way of accounting for the past. </p>
</blockquote>

<p>There are a number of museums that present public health topics, either as outreach or by focusing entirely on the subject. </p>

<blockquote>
  <p>Raven Forrest Fruscalzo: There are actually a few museums that, that's all they do. There's a public health museum in Massachusetts and then the CDC actually has a museum of their own. Museums really have the ability to make a large impact when they do public health sorts of exhibits or incorporate public health into their existing exhibits. So a good example of that is like at the Field Museum, part of our Ancient Americas exhibit is about the smallpox transfer from Europe to the Americas and how that impacted the native people of South and central America. So that's not what the exhibit was about, but it is incorporated into it. So another great example is the Northwest African American Museum in Washington. They did a really cool exhibit that was about five diseases and conditions that disproportionately affect the African American community. And there are a lot of art museums around the country who have art therapy programs that aid people who are being treated for mental illness. So there are a lot of different museums that are starting to think about what their role is when it comes to the health of their community.</p>
</blockquote>

<p>The Outbreak exhibit at the National Museum of Natural History opens with videos of planes taking off and landing at various airports around the world -- underscoring one of its main points that the world is connected. As I was walking through the exhibit -- and I can’t stress how abstract the threat of viruses seemed to me at the time -- I was suddenly aware of walking through the gallery with many other people. Reading about infectious diseases, I was less eager than usual to use the touchscreen exhibits with my bare hands.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: It really is a testament to the power of that exhibit when you're pulled out of the exhibit and then realize that what it's about is something that you're currently participating in. I think that's where museums really fit in. Because they have so much experience in helping people to understand complex ideas and using lots of different types of media to make that happen. </p>
</blockquote>

<p>We’re broadcasting during this pandemic: the end of March 2020. Almost all of the themes presented in the Outbreak exhibit seem relevant today: that diseases aren’t “exotic, in other words, they don’t all arrive from distant places. That a connected world has advantages even during a pandemic. But as Forrest Fruscalzo points out, the fact that the National Museum of Natural History is physically closed because of COVID-19 -- and so is the Field Museum and every other museum we’ve ever featured on this show is telling in itself.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: So museums closing I think is a really important statement that they're making. That they trust the scientific information that is being put out there. There's a lot of scientists who work at museums, but that does create a gap. Museums are where people get a lot of their scientific information, especially adults. Once you're out of school there really isn't as much access to scientific information, a lot of it's behind paywalls. So museums are institutions that the public is relying on. COVID-19 has really changed my view on how important digital media is to how the museum is interacting with the public.</p>
</blockquote>

<p>On her podcast, Tiny Vampires, Forrest Fruscalzo avoids the assumptions of the info deficit hypothesis as she communicate science to her listeners. Each episode is instead guided by questions sent in by listeners about insects that transmit disease and the scientists that are fighting them. And like a good museum exhibit, the question is answered with background information and the story of how scientists were able to shine a light on that particular mystery.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: People are far more intelligent and far more understanding than the scientists, public health workers of the past gave them credit for. This whole concept of talk to people like their fifth graders is exceedingly condescending. We're all in this together regardless of our educational background or anything. So yeah, it's definitely a... We're all figuring this out and just being good stewards of the information and having really good communication.</p>
</blockquote>
</div><p><a rel="payment" href="https://www.patreon.com/museumarchipelago">Support Museum Archipelago</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Museums across the globe are now closed because of Covid-19. Some of those shuttered galleries presented the science behind outbreaks like the one we’re living through.</p>

<p>As Raven Forrest Fruscalzo, Content Developer at the Field Museum in Chicago and host of the Tiny Vampires Podcast points out, the fact that museums are closed is an important statement: they trust the scientific information.</p>

<p>In this episode, Forrest Fruscalzo discusses the people that make up public health, how museums can be a trusted source of public health information, and examples of museum galleries that incorporate public health.</p>

<h3>Topics and Links</h3>

<ul>
<li>00:00 Intro</li>
<li>00:15<a href="https://naturalhistory.si.edu/exhibits/outbreak-epidemics-connected-world" rel="nofollow"> <em>Outbreak: Epidemics in a Connected World at the National Museum of Natural History</em></a></li>
<li>01:06 <a href="https://www.tinyvampires.com/about-1" rel="nofollow">Raven Forest Fruscalzo</a></li>
<li>01:45 Public Health</li>
<li>02:08 <a href="https://en.wikipedia.org/wiki/Information_deficit_model" rel="nofollow">Information Deficit Hypothesis</a></li>
<li>03:29 Museums and Trust</li>
<li>06:10 Museums That Present Public Health Topics</li>
<li>06:38 <a href="https://www.fieldmuseum.org/exhibitions/robert-r-mccormick-halls-ancient-americas" rel="nofollow">The Ancient Americas | Field Museum</a></li>
<li>07:04 <a href="https://www.naamnw.org" rel="nofollow">Northwest African American Museum</a></li>
<li>07:40 Visitor Experience at Outbreak</li>
<li>08:40 Museum Closings Because of COVID-19</li>
<li>10:10 <a href="https://www.tinyvampires.com" rel="nofollow">Tiny Vampires Podcast</a></li>
<li>11:00 <a href="https://pigeon.srisys.com/museums/" rel="nofollow">SPONSOR: Pigeon</a></li>
<li>12:30 <a href="https://www.patreon.com/museumarchipelago" rel="nofollow">Outro | Join Club Archipelago</a></li>
</ul>

<p><em>Museum Archipelago is a tiny show guiding you through the rocky landscape of museums. Subscribe to the podcast via <a href="https://itunes.apple.com/us/podcast/museum-archipelago/id1182755184" rel="nofollow">Apple Podcasts</a>, <a href="https://www.google.com/podcasts?feed=aHR0cHM6Ly93d3cubXVzZXVtYXJjaGlwZWxhZ28uY29tL3Jzcw==" rel="nofollow">Google Podcasts</a>, <a href="https://overcast.fm/itunes1182755184/museum-archipelago" rel="nofollow">Overcast</a>, <a href="https://open.spotify.com/show/5ImpDQJqEypxGNslnImXZE" rel="nofollow">Spotify</a>, or even <a href="https://museum.substack.com/" rel="nofollow">email</a> to never miss an episode.</em></p>

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<h3><a href="https://pigeon.srisys.com/museums/">Sponsor: Pigeon by SRISYS 🐦</a></h3>
<p>This episode of Museum Archipelago is brought to you by <a href="https://pigeon.srisys.com/museums/">SRISYS Inc</a> - an innovative IT Apps Development Company with its Smart Products like Project Eagle - an agile messaging platform and PIGEON - a real-time, intelligent platform that uncovers the power of wayfinding for your museum, enabling your visitors to maximize their day at your venue.
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Using SRISYS's Pigeon, the museum's management can gather real-time data for managing space effectively about visitors while improving their ROI through marketing automation. Visitors can navigate the maze of a museum with ease, conduct automated and personalized tours based on their interest, RSVP for events, and get more information about the exhibits in front of them.
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Pigeon is a flexible platform and can be customized to work for your museum. And because the platform takes advantage of low-cost Beacon technology, the app works offline as well! This means less data transmission costs for the museum and bigger savings for visitors when using this app outside their home territory. <a href="https://pigeon.srisys.com/museums/">Click here find out how Pigeon can help your museum</a>.
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<h3>Transcript</h3>
Below is a transcript of Museum Archipelago episode 78. Museum Archipelago is produced for the ear and the only the audio of the episode is canonical. For more information on the people and ideas in the episode, refer to the links above.</p>

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<p>A few months ago, before reports of a new form of coronavirus now known as COVID-19 started appearing in the news, I visited an exhibit called Outbreak: Epidemics in a Connected World at the National Museum of Natural History in Washington, D.C.</p>

<p>The exhibit laid out the coordinated detective work that public health workers and many other professionals do as they identify and respond to infectious diseases, such as HIV/AIDS, Ebola virus, and influenza. There was even a touchscreen game that invited me to work cooperatively with other visitors to contain an outbreak before it spread further.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: So the funny thing about public health and a lot of the scientists that contribute to the knowledge that public health workers use, is that if you're doing everything right, nobody realizes that you're doing it right. It's the opposite of a glamorous job.</p>
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<p>This is Raven Forest Fruscalzo, a professional science communicator and writer who works as a content developer and production assistant at the Field Museum in Chicago, and hosts the excellent science podcast, Tiny Vampires.</p>

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  <p>Raven Forrest Fruscalzo: Hello, my name is Raven Forrest Fruscalzo, I am the host of the Tiny Vampires podcast and my day job is at the Field Museum here in Chicago. So public health is a little bit of a complicated thing because there are a lot of people who do public health that maybe people don't consider them to be public health workers.</p>
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<p>Forest Fruscalzo lays out three broad groups of people working in public health: scientists, public health workers, and clinicians. The scientists generate new knowledge, the public health workers apply that knowledge by creating plans to prevent disease and increase access to treatment, and clinicians carry those plans out by directly treating people. </p>

<blockquote>
  <p>Raven Forrest Fruscalzo: As a science communicator, I think one of the issues between scientists or health workers and the public is this thing that we say insights, communication called the information deficit hypothesis, which is basically we're assuming that people don't know things and if only we could just give them the information, then they would know and understand. Using that model, which is basically how most science has been communicated in the past. It causes a lack of trust because it's kind of this assumption that on a scientist's standpoint that other people are ignorant and we decide what information they need. That has created this massive rift of this massive trust issue because the public doesn't trust the scientists because the scientists are assuming that they're ignorant and the scientists are not trusting the public to understand. With healthcare in particular, there's a lot of emotions, people are afraid of getting sick and they also have a lot of their own personal experiences that they're trying to incorporate into what public health officials are telling them.</p>
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<p>And this is where museums come in. </p>

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  <p>Raven Forrest Fruscalzo: So museums, which I think is something that you've talked to a lot of on your show about is that they have a lot of trust, their credibility is really high. There's a lot of information out there about disease and different public health aspects that are kind of all over the place. For example, burning a tick with a match. So when you have an exhibit about why it's important to remove a tick with forceps or tweezers instead of burning it with a match, if a public health worker tells them that they might be skeptical about it. This is the way that my family has been doing it for years and years. Whereas with a museum they have that credibility and they have that ability to show in more detail and in a lot of different ways why that's important. People will take that information and internalize it more than with an organization that they might not trust as much. A lot of museums are starting to do exhibits that not only incorporate what we know, but also how we learned what we know. And that really increases people's trust in that information.</p>
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<p>One of the advantage of presentations of public health within a museums is simply the context.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: A lot of museums are starting to do exhibits that not only incorporate what we know, but also how we learned what we know. And that really increases people's trust in that information.Because if I just tell you a fact, you might be skeptical, you should be skeptical and want to look into that deeper. But if I tell you a fact and then explain to you how we got that information, your ability to trust that information vastly increases. I think a lot of exhibitions and a lot of museums have started to put a priority on that. And I think that's really important because museums in the past have done and said some really terrible things and we're constantly trying to acknowledge and move past that or at least the Field Museum is. And I think one of the ways of accounting for that is starting to tell people how they know what they know. Because if that was the philosophy of museums back when they were presenting a lot of racist information, they would not have been able to support it with scientific information or scientific research because it's not there. The new way of doing things is you can't just say things, you have to back it up. And I think that is a really important way of accounting for the past. </p>
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<p>There are a number of museums that present public health topics, either as outreach or by focusing entirely on the subject. </p>

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  <p>Raven Forrest Fruscalzo: There are actually a few museums that, that's all they do. There's a public health museum in Massachusetts and then the CDC actually has a museum of their own. Museums really have the ability to make a large impact when they do public health sorts of exhibits or incorporate public health into their existing exhibits. So a good example of that is like at the Field Museum, part of our Ancient Americas exhibit is about the smallpox transfer from Europe to the Americas and how that impacted the native people of South and central America. So that's not what the exhibit was about, but it is incorporated into it. So another great example is the Northwest African American Museum in Washington. They did a really cool exhibit that was about five diseases and conditions that disproportionately affect the African American community. And there are a lot of art museums around the country who have art therapy programs that aid people who are being treated for mental illness. So there are a lot of different museums that are starting to think about what their role is when it comes to the health of their community.</p>
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<p>The Outbreak exhibit at the National Museum of Natural History opens with videos of planes taking off and landing at various airports around the world -- underscoring one of its main points that the world is connected. As I was walking through the exhibit -- and I can’t stress how abstract the threat of viruses seemed to me at the time -- I was suddenly aware of walking through the gallery with many other people. Reading about infectious diseases, I was less eager than usual to use the touchscreen exhibits with my bare hands.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: It really is a testament to the power of that exhibit when you're pulled out of the exhibit and then realize that what it's about is something that you're currently participating in. I think that's where museums really fit in. Because they have so much experience in helping people to understand complex ideas and using lots of different types of media to make that happen. </p>
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<p>We’re broadcasting during this pandemic: the end of March 2020. Almost all of the themes presented in the Outbreak exhibit seem relevant today: that diseases aren’t “exotic, in other words, they don’t all arrive from distant places. That a connected world has advantages even during a pandemic. But as Forrest Fruscalzo points out, the fact that the National Museum of Natural History is physically closed because of COVID-19 -- and so is the Field Museum and every other museum we’ve ever featured on this show is telling in itself.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: So museums closing I think is a really important statement that they're making. That they trust the scientific information that is being put out there. There's a lot of scientists who work at museums, but that does create a gap. Museums are where people get a lot of their scientific information, especially adults. Once you're out of school there really isn't as much access to scientific information, a lot of it's behind paywalls. So museums are institutions that the public is relying on. COVID-19 has really changed my view on how important digital media is to how the museum is interacting with the public.</p>
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<p>On her podcast, Tiny Vampires, Forrest Fruscalzo avoids the assumptions of the info deficit hypothesis as she communicate science to her listeners. Each episode is instead guided by questions sent in by listeners about insects that transmit disease and the scientists that are fighting them. And like a good museum exhibit, the question is answered with background information and the story of how scientists were able to shine a light on that particular mystery.</p>

<blockquote>
  <p>Raven Forrest Fruscalzo: People are far more intelligent and far more understanding than the scientists, public health workers of the past gave them credit for. This whole concept of talk to people like their fifth graders is exceedingly condescending. We're all in this together regardless of our educational background or anything. So yeah, it's definitely a... We're all figuring this out and just being good stewards of the information and having really good communication.</p>
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